Random hit points: 59 58 54 59 46 54 45 56 63 61
|Large Magical Beast
||7d10+20 (58 hp)
||40 ft. (8 squares), climb 40 ft.
||16 (-1 size, +3 Dex, +4 natural), touch 12, flat-footed 15
||Claw +12 melee (1d4+6)
||4 claws +12 melee (1d4+6) and bite +7 melee (1d8+3)
||10 ft./10 ft.
||Darkvision 60 ft., low-light vision, scent
||Fort +7, Ref +8, Will +5
||Str 22, Dex 17, Con 14, Int 2, Wis 12, Cha 7
||Climb +14, Move Silently +8, Spot +6
||Iron Will, Toughness (2)
||Solitary or company (5-8)
||8-10 HD (Large); 11-21 HD (Huge)
Girallons are savage, magical cousins of the gorilla. When moving on the ground, a girallon walks on its legs and lower arms. An adult girallon is about 8 feet tall, broad-chested, and covered in thick, pure white fur. It weighs about 800 pounds.
A solitary girallon usually conceals itself in the branches of a tree or under a pile of leaves and brush, with only its nose showing. When it spots or scents prey, it charges to the attack. A girallon picks up prey that is small enough to carry and withdraws, often vanishing into the trees before the victim's companions can do anything to retaliate. Against larger foes, a girallon seeks to tear a single opponent to bits as quickly as it can.
Rend (Ex): A girallon that hits with two or more claw attacks latches onto the opponent's body and tears the flesh. This attack automatically deals an extra 2d4+12 points of damage.
Skills: A girallon has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.