D&D 3.5 Monsters

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Owlbear

Owlbear
Large Magical Beast
Hit Dice:
5d10+25 (52 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple:
+5/+14
Attack:
Claw +9 melee (1d6+5)
Full Attack:
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab
Special Qualities:
Scent
Saves:
Fort +9, Ref +5, Will +2
Abilities:
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills:
Listen +8, Spot +8
Feats:
Alertness, Track
Environment:
Temperate forests
Organization:
Solitary, pair, or pack (3-8)
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral
Advancement:
6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment:
-

An owlbear's coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.

Combat

Owlbears attack prey-any creature bigger than a mouse-on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.

Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

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Copyright © 2005 by Charles Reace Charles-Reace.com

Requires the use of the Dungeons & Dragons, Third Edition Core Books, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

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