Random hit points: 52 58 45 47 49 58 54 54 42 51
Owlbear
| Owlbear |
|
| Large Magical Beast |
|
| Hit Dice: |
5d10+25 (52 hp) |
| Initiative: |
+1 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
| Base Attack/Grapple: |
+5/+14 |
| Attack: |
Claw +9 melee (1d6+5) |
| Full Attack: |
2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) |
| Space/Reach: |
10 ft./5 ft. |
| Special Attacks: |
Improved grab |
| Special Qualities: |
Scent |
| Saves: |
Fort +9, Ref +5, Will +2 |
| Abilities: |
Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 |
| Skills: |
Listen +8, Spot +8 |
| Feats: |
Alertness, Track |
| Environment: |
Temperate forests |
| Organization: |
Solitary, pair, or pack (3-8) |
| Challenge Rating: |
4 |
| Treasure: |
None |
| Alignment: |
Always neutral |
| Advancement: |
6-8 HD (Large); 9-15 HD (Huge) |
| Level Adjustment: |
- |
An owlbear's coat ranges in color from brown-black to yellowish brown; its beak is a dull ivory color. A full-grown male can stand as tall as 8 feet and weigh up to 1,500 pounds. Adventurers who have survived encounters with the creature often speak of the bestial madness they glimpsed in its red-rimmed eyes.
Combat
Owlbears attack prey-any creature bigger than a mouse-on sight, always fighting to the death. They slash with claws and beak, trying to grab their prey and rip it apart.
Improved Grab (Ex): To use this ability, an owlbear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
