Random hit points: 10 13 12 9 9 14 6 11 10 10
Giant Ant
| Giant Ant, Worker |
|
| Medium Vermin |
|
| Hit Dice: |
2d8 (9 hp) |
| Initiative: |
+0 |
| Speed: |
50 ft. (10 squares), climb 20 ft. |
| Armor Class: |
17 (+7 natural), touch 10, flat-footed 17 |
| Base Attack/Grapple: |
+1/+1 |
| Attack: |
Bite +1 melee (1d6) |
| Full Attack: |
Bite +1 melee (1d6) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Improved grab |
| Special Qualities: |
Scent, vermin traits |
| Saves: |
Fort +3, Ref +0, Will +0 |
| Abilities: |
Str 10, Dex 10, Con 10, Int -, Wis 11, Cha 9 |
| Skills: |
Climb +8 |
| Feats: |
Track B |
| Environment: |
Temperate plains |
| Organization: |
Gang (2-6) or crew (6-11 plus 1 giant ant soldier) |
| Challenge Rating: |
1 |
| Treasure: |
None |
| Advancement: |
3-4 HD (Medium); 5-6 HD (Large) |
| Level Adjustment: |
- |
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet.
Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage.
Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting.
Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened.
