Random hit points: 55 55 57 59 53 52 41 53 50 57
Mercane
| Mercane |
|
| Large Outsider |
|
| Hit Dice: |
7d8+21 (52 hp) |
| Initiative: |
+2 (Dex) |
| Speed: |
30 ft. |
| Armor Class: |
15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
| Base Attack/Grapple: |
+7/+13 |
| Attack: |
Masterwork falchion +9(2d4+3) melee |
| Full Attack: |
Masterwork falchion +9/+4 (2d4+3) melee |
| Space/Reach: |
10 ft./10 ft. |
| Special Qualities: |
Spell resistance 25, spell-like abilities, telepathy |
| Saves: |
Fort +8, Ref +7, Will +8 |
| Abilities: |
Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
| Skills: |
Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
| Feats: |
Combat Expertise, Improved Disarm, Improved Feint |
| Environment: |
Any land and underground |
| Organization: |
Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
| Challenge Rating: |
5 |
| Treasure: |
Double standard |
| Alignment: |
Always lawful neutral |
| Advancement: |
By character class |
| Level Adjustment: |
+7 |
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
Combat
Spell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Skills: Mercanes receive a +4 racial bonus on Appraise checks.
Mercane Characters
A mercane's favored class is wizard. Player character mercanes have a level adjustment of +7.
