D&D 3.5 Monsters

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Titan, Elder

Titan, Elder
Colossal Outsider (Extraplanar)
Hit Dice:
70d8+700 (1,015 hp)
Initiative:
+0
Speed:
150 ft.
Armor Class:
58 (-8 size, +32 natural, +24 insight), touch 26, flat-footed 58
Base Attack/Grapple:
+70/+104
Attack:
Colossal +5 warhammer +87 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70 (2d10+22/19-20) ranged
Full Attack:
Colossal +5 warhammer +87/+82/+77/+72 (4d8+30/19-20 (+2d6 on critical hit)) melee; or Colossal +5 javelin +70/+65/+60/+55 (2d10+22/19-20) ranged
Space/Reach:
30 ft./30 ft.
Special Attacks:
Spell-like abilities, spells
Special Qualities:
Damage reduction 20/epic, spell resistance 40
Saves:
Fort +47, Ref +37, Will +50
Abilities:
Str 45, Dex 10, Con 31, Int 33, Wis 37, Cha 26
Skills:
Concentration +83, Craft (any five) +45, Decipher Script +84, Diplomacy +45, Gather Information +87, Intimidate +56, Jump +90, Knowledge (all) +66, Listen +86, Sense Motive +86, Speak Language (any five), Spellcraft +90, Spot +86
Feats:
Blind-Fight, Cleave, Combat Expertise, Great Cleave, Improved Critical (warhammer), Improved Critical (javelin), Improved Sunder, Power Attack, Silent Spell, Still Spell, Weapon Focus (warhammer), Weapon Focus (javelin)
Epic Feats:
Automatic Silent Spell (0- through 9th level spells), Automatic Still Spell (0- through 9th level spells), Devastating Critical (warhammer), Epic Spellcasting, Epic Weapon Focus (warhammer), Epic Weapon Focus (javelin), Overwhelming Critical (warhammer), Polyglot
Environment:
Any
Organization:
Solitary
Challenge Rating:
30
Treasure:
Standard
Alignment:
Always neutral
Advancement:
71-140 HD (Colossal)

An elder titan's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Spell-Like Abilities: At will-alter self, analyze dweomer, commune with nature, cure critical wounds, eyebite, freedom of movement, fly, fog cloud, produce flame, protection from energy, read magic, remove curse, sanctuary, sending, speak with animals, soften earth and stone, speak with plants, summon monster VI, greater teleport, wind wall; 3/day-antilife shell, astral projection, contact other plane, greater dispel magic, greater scrying, invisibility purge, plane shift. Caster level 29th; save DC 18 + spell level. The save DCs are Charisma-based.

Spells: An elder titan can use arcane spells as a 29th-level wizard or divine spells as a 29th-level cleric, from the cleric list and from the Knowledge and Magic domains. He will also possess the knowledge of at least three epic spells and the means by which to develop them, though he may not have done so himself.

D20 System
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Copyright © 2005 by Charles Reace Charles-Reace.com

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